From Myths to Principles Part 9: Biased Creation Processes
From Myths to Principles: Navigating Instructional Design in Immersive Environments Part 9: Biased Creation Processes Image by Elias from Pixabay In Part 8 of my Dispelling Myths, Navigating Ethical Labyrinths, and Applying Design Principles in the Metaverse series, I explored the first of the mysterious ethical labyrinths of instructional design for immersive environments, that is the most common problems that arise from research interpretation. The first commonly noted problem was the novelty effect-- the immersive environment was a one-off or very new experience. Newer experiences cause higher performance scores with learners. The novelty effect, however, can wear off. Few studies push past the novelty. The second problem is that media comparison studies often pit very different instructional approaches against each other, creating a massively unfair cognitive comparison; in short, they compare different cognitive workloads. Unsurprisingly, the immersive environment is often se...




