XR Extended Reality

XR Extended Reality

Posts on XR Extended Reality or Cross Reality. These primarily focus on the technology (hardware) and software (platforms). Posts on how to use XR for education and learning are gathered on my Instructional Design page.

Platforms and Experiences

Getting Started in WebXR
Visiting the Dublin Docklands with 3dcampVR 
February, March, and April 2020 -The Lens By Which VR Changed 
A Tribute to Second Life. Yes, it's still around.
I've worked in an XR office: No matter what you're imagining it's like, you probably got it wrong. 
Disney Patents Virtual World Simulator
The metaverse isn’t just a place you visit, it can change your definition of self
XR for Conflict-Related Sexual Violence (War Crimes)
I taught one of Earth’s first courses with the Oculus Quest 2

 

A History of XR Cross Reality



Starting an article series with "A History" is a clue that this is not "The History". It's my point of view from November 2019. It traces a lineage of alternate realities via science fiction.

Part 1 380 B.C. to 1880 

Part 2 1881 to 1909

Part 3 1910 to 1965

Part 4 1966 - 1998

Part 5 1999 - 2013

Part 6  2014 - Future

Problems in XR 

Don't be like this. XR manels need to stop.
The Failure of Technology-Centered Approaches To Multimedia Design
Play. Dead. (The shutdown of AltspaceVR)
FrameVR showing their cards
XR for education propaganda- Edumetaverse
The predicted downfall of ENGAGE XR

 

My statements of belief

Manifesto
Prognostication
XR Will Not Cause Lasting Improvements in Education