A History of XR Cross Reality Part 4 of 6
If you persevered through Parts 1, 2, and 3, well done! For me, the fun starts now as the timeline now includes my lifetime which means I can remember and attest to the impact that science fiction has had on our cross reality creations. We have color TV so let's almost finish up the 20th century!
1966 - 1998
1966 Star Trek and the communicator - a hand held device that could do several functions, all without cords, wires, or being at a panel/payphone.
1968 Heads-Up Display suggested for civilian, private use.
1969 Another paleo futuristic image, this one from Japan. This shows adaptive technology used for learning, no teacher in the room, and robot that doles out punishment.
1972 The first smartwatch, the Pulsar. I tried to find what definition 'first smartwatch' meant and I learned that it meant 'you have to press a button in order for it to display the time'.
1974 This video is excellent to watch. In real time, I am about the age of the child in the video and listening to the world that is predicted for 2001.
That’s Arthur C. Clarke. What is it about science fiction writers that have the ability to accurately predict the future? I think it’s first the broad spectrum of options that science fiction provides. Second, I think that they can also pick out design patterns that are viable.
1979 Star Wars - communication via recorded hologram.
1982 EPCOT opens. This is the now-closed Horizons pavilion which focused entirely on the future. I wanted to show this image because of the robots in the home. One robot in the kitchen is cooking and simultaneously cleaning.
Let’s zoom in on the “Butler” robot who is vacuuming.
Notice how Disney has the Butler robot -- who is capable of other duties--literally using a vacuum cleaner that would have been present in 1960 or even 1982. So futurists often start by putting objects together to increase the functions. Need your floor vacuumed? No problem. Your robot will grab the vacuum and do it for you. One device will use another device.
But today, we have Roomba vacuums. Disney was wrong. What happened? In the future that came to pass, the robot and the vacuum cleaner were put together into one device (and the butler’s duties are done by other robots in our homes, I'm looking at you Alexa). Take note of that pattern; what started as two devices actually became one.
This is a fun image from 1982.
This was drawn by Alan Kay who was drafted to draw a vision of how Atari could be incorporated into the classroom. Bold moves for a game company-- then.
Note: “Here we see some of the earliest visions from Silicon Valley of the personal computer in the classroom. The future of education here is technological. It is branded. It is game-based. There are still desks in rows and clusters. And students still rebel.” (Watters, 2015)
1992 Snow Crash novel by Neal Stephenson.
Stephenson writes of a virtual world, the impact of headsets, and a basic Sumerian language programming plot. Philip Rosedale credits his wife as handing him this novel to read that became the starting point for Linden Lab's Second Life virtual world.
1995’s The Net with Sandra Bullock is a techno thriller of an isolated remote worker.
Problems ensue when she discovers a tech problem and a large corporation goes after her via the only conduit in her life: everything digital. Without giving away the plot because I’ve heard some have never seen this movie (what?), there is a very interesting intersection with privacy, security, and medical records. Let’s just say that I’m very glad that this prediction of the future has not come true...yet.
Next: Part 5 1999 - 2013
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This article originally posted to LinkedIn on November 30, 2019.
https://www.linkedin.com/pulse/history-xr-cross-reality-part-4-heather-dodds-ph-d-