Here we go again...
Today's entry in the XR and learning Hall of Shame isn't an article, it's literally what is being written as the summary of the article. I can't make this stuff up. (And BoA was only last week, yo.)
I did not capture the poster's name on Facebook to protect privacy. However, I'll re-type their summary here:
"Immersive virtual reality could improve learning by increasing positive affective and cognitive processing, thereby supporting improved performance on tests of learning outcome"
and here is the article Abstract:
As immersive virtual reality (IVR) systems proliferate in classrooms, it is important to
understand how they affect learning outcomes and the underlying affective and cog-
nitive processes that may cause these outcomes. Proponents argue that IVR could
improve learning by increasing positive affective and cognitive processing, thereby
supporting improved performance on tests of learning outcome, whereas opponents
of IVR contend that it could hurt learning by increasing distraction, thereby disrupting
cognitive learning processes and leading to poorer learning outcomes. In a media
comparison study, students viewed a biology lesson either as an interactive animated
journey in IVR or as a slideshow on a desktop monitor. Those who viewed the IVR
lesson performed significantly worse on transfer tests, reported higher emotional
arousal, reported more extraneous cognitive load and showed less engagement based
on EEG measures than those who viewed the slideshow lesson, with or without prac-
tice questions added to the lessons. Mediational analyses showed that the lower
retention scores for the IVR lesson were related to an increase in self-reported extra-
neous cognitive load and emotional arousal. These results support the notion that
immersive environments create high affective and cognitive distraction, which leads
to poorer learning outcomes than desktop environments.
The article is free to read here: https://onlinelibrary.wiley.com/doi/epdf/10.1111/jcal.12482 but as of November 9, 2021, you cannot download or print this article.
Basically the exact opposite of the summary written IS what the article is saying. I'll rewrite:
Immersive virtual reality could not improve learning by increasing positive affective and cognitive processing, thereby not supporting improved performance on tests of learning outcome.
I've just got one image to relay how this mis-reading of research makes me feel: