Next stop: Bad VR Implementation

Copyright August 2021:


"Especially with decreased technology prices and increased access to XR, campus administrators might want to buy the technology first and think about use second. Instructional designers are obligated to advise on the best use of the technology even if that advice is sought after the purchase."

Immersive Learning Environments: Designing XR into Higher Education. https://edtechbooks.org/id_highered/immersive_learning_e

It feels like the ink is still drying...and this pops up

November 17, 2021 Facebook group, Instructional Designers


That set off my "bedonkers" filter 😜, so I replied:

After I posted the phrase "@ss backwards" that thread stopped for almost a day.  Then one more post has arrived talking about a suggested resource.

But here we are folks.

Bad Implementation is our next stop on this train.  Other stops on this train include:

  • Overspending
  • Results the same as other forms of learning
  • Bosses disappointed in results
  • Bosses reluctant to invest in the next big thing
  • VR learning becomes laughable but slowly adopted.

Does all this seem familiar? If you are over 30 years old, it should be. It's the e-learning adoption story.  Go further back and it is the Internet-in-all-schools adoption story. And DVD-adoption story. And TVs in classrooms...

And film strips...

And radio...

And "moving pictures"

And individual textbooks

And chalkboards.

Think I'm kidding? I wish I was.