Visiting the Dublin Docklands with 3DcampVR

 

Recently, I visited a virtual Dublin Docklands to understand the uses of real-time data in Unity-generated spaces. But I didn't wake up that day knowing I was going to do that. This is my story of a serendipitous Meetup with 3DcampVR. If you like to experiment with virtual spaces, feel immersed in new places, and imagine the possibilities with all kinds of spatial computing, join us on this journey!

It started with a buzzing phone...

In a completely unusual way for me to wake up, at 6 a.m. Eastern, my phone started buzzing with messages. It was a research colleague telling me that I had to sign up for a Meetup. We are in the middle of an online conference so I thought it was a larger conference event that I could catch later. While I tried to put the phone down and start my day, it kept buzzing with instructions on how to sign up. This was disturbing my quality oatmeal eating time. My colleague was insistent.

Finally getting online to look at the Meetup directly, I read the instructions and scrolled to the bottom of the page where it said "Only 10 slots left!" The caffeine hit at that moment and I started to get my log-ins and contacts straightened out to attend. I still didn't quite know why I was going, but I was intrigued by this line: "Participants will be encouraged to discuss their experiences of the Dublin Docklands by our asking about the missing sites in the model in AltspaceVR." I don't even know Dublin! How can I know what's missing? But alas, as a good learner, I spent an hour wandering freely around the space observing everything to just see what I could see.

Early observations

While I have not IRL been to the Docklands, I have read the powerful "1916" by Morgan Llywelyn and I love the Dublin Rising 1916 - 2016 tour. When first transported into the space, you are on the edge of the wide open dock space. You will not feel cramped or as if the buildings are towering down on you. I could almost feel the surely constant breezes that happen in wide open water spaces. Walking in AltspaceVR is fast & easy so you can get up, down, and via bridges across the spaces within moments. More on how that fast walking got me in trouble later.

True to promise, a few buildings are incredibly detailed. You can easily walk in. There are spaces, columns, and even elevator shafts. Looking at the views from inside of a building out were beautiful. I could almost feel the sunshine streaming through the windows.

Back outside, the bridges are incredibly detailed and artistic. Where else are you going to get daytime photos from standing in the middle of either set of lanes?

Taken by Heather Dodds.

My favorite find? What appears to be a window purposely left open in one of the buildings. I won't tell you where. You'll have to find it.

See, aren't we already having fun?

The tour begins

Right before the set time, AltspaceVR pushed an update, but that only took one minute to apply. We were greeted by name by our host James Corbett directly upon arrival. James introduced our main guides, Oliver (Ollie) Dawkins (NCG at NUIM), and Gareth Young (V-SENSE at TCD). Unfortunately, Gareth's audio went out but that lead to a running joke and some hilarious gesture-based communication for which Gareth was a totally good sport.

Taken by James Corbett.
Taken by Heather Dodds.

Our first stop on the tour was directly next to us at the Dublin Convention Centre.

Real life:

Dublin Convention Centre. Image from Wikipedia.

Unity-generated:

Photo taken by Tiago Peres.

We were able to walk inside and up the escalator ramps, which as per typical me, I fell off of three times to arrive at the 4th floor views.

Taken by Tiago Peres.

Here we discussed what the uses of virtual spaces like this would be. Additionally, we were challenged to add to those thoughts what the benefit of real-time data would be to depictions of virtual space, called deep mapping. This was the real food for thought of the experience.

  • What if you wanted to watch the rising water levels in case of flood, but it is nighttime and live scene cameras are of no help? A virtual depiction of real water levels could help.
  • What if an elderly couple need to visit a new medical office building, but they have no idea which floor or office to head to, or even which door to the building they should park their auto near? A virtual depiction could help.
  • What if you wanted to be a tourist but you like to "see" the experience before you arrive to help allay fears of agorophobia or social interactions? Virtual again, to the rescue.

The Central Bank

Some nice group selfies at the stunning Central Bank building!

Taken by Oliver Dawkins.
Taken by Oliver Dawkins.
Taken by Oliver Dawkins.

3D Modeling

Next stop was to the Admiral Brown statue to talk about the challenges of laying photos images over Unity-created objects. We are not at the end state with this challenge but it is interesting to think about. How shiny should a statue's boot be? As you can see, this model is getting stunningly close to real.

Taken by Tiago Peres.
Taken by Heather Dodds.

Right here, that walking speed thing came into play. I walked too slow and lost the group. For one moment, I seriously looked up and down the Docklands and saw no movement at all. Which way did they go? I thought of hugging a tree...or a lamp post in this case. Hooray that my hosts came to find me and walked me to a teleporter! I don't think I properly said thank you enough for that, so THANK YOU! #alwaysremembertofindlosttourists

Wrap Up

Our final stop on the tour was Luke Kelly statue virtual space. This had a playground feel. I was reminded of the original creations from Second Life where trees were literally 2 flat planes intersecting. We were able to move all around the space and blow off some virtual energy by trying to walk around and through things. At the end, we shared our interest in virtual spaces. What an amazing group! We are all interested in big data, live data, content capture, and all local Dublin developments for Unity. Within a day, we've found each other in social networking and I'm eager to follow what's next for the 3DcampVR group!

My thanks to the host and guides for a truly great time! It's rare to meet a such a nice group of people dedicated to a very difficult and yet lofty challenge!

Taken by Oliver Dawkins.

#3DcampVR #Dublin #DublinDocklands #VirtualTour #AltspaceVR #BigData #LiveData #SpatialComputing #3DModelling #DeepMap 

 

This article originally posted to LinkedIn on February 20, 2020.

https://www.linkedin.com/pulse/visiting-dublin-docklands-3dcampvr-heather-dodds-ph-d-