My Tron Build Part 2: Light Cycle, Solar Sailer, and Avatars
Tron Light Cycle
There are MANY fan art pieces for the Tron Light Cycle (Sketchfab Tron Light Cycle search results, ArtStation search results) showing many styles, emphasizing different elements. I did giggle at a model out there that used a human with bare feet. There is even a significant difference between the Light Cycles shown at Comic Con (green and blue) and in the Tron 2 movie (orange and blue). I picked the features that I wanted to for my 3D Light Cycle object which I made in blue and purple.
The Light Cycle was a two day build and I completely restarted it once. Relatively, this was a fast build but I had a lot of fun making it. It's too bad that it does whiz past in the actual scene, but I know it's cool. 😎
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Lightcycle - Work in Progress, first attempt In my first attempt, I started with the wheels which turned out pretty good. But I was primed by this video of a Light Cycle remake. But I didn't like that core which was a mesh cylinder. |
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Work in Progress Light Cycle, second attempt |
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| Light Cycle in Hubs with the glowing tail. Transparent texture made in Gimp. |
[POST SCRIPT: This section added.]
Similar but different
I realized after I pressed Publish (the world's greatest proofreader) that I had not fully explained what I meant by this build utilizing negative space. Also, I need to properly give credit for the light cycle animation, which goes to Hubs community member, Theanine. I did look at his Synthcity Blender file to find out how he animated his spaceships. I was wondering: did he use a generator of some kind or did he use animation. The answer was animation.
However, while I was there looking at his blend file, I realize that there was a some common "look" from his Synthcity build and my Tron build-- both used glowing colors. However, I used a negative space idea and depended on my textures to carry the work and he actually HAS the heavy work in his build.
Here is an example. In Synthcity, windows are added planes that have their own glowing material shading. In Tron, any windows are created as a result of rectangular shapes in the texture. So I didn't build windows into my buildings. I left my buildings (all of them) as plain shapes. But when I applied the texture, I saw how Blender applied the 2D texture to a 3D shape and with little editing, I went with the results. The straight lines and dashes on the textures became apparent as windows and road paint. So I didn't bother with the details that Theanine had, but I got a very similar result! Synthcity is going for a video game city look and Tron is going for a city as circuit board look. But Theanine was gracious to comment favorably on my Tron build and that should make all artists happy.
Tron Solar Sailer
In the Tron 2 movie (TRON: Legacy), it is implied that Sam and Quorra fall in love on the Solar Sailer-- which I find a bit rich. 😕 But the scene of them on the Solar Sailer sailing into Tron city is beautiful and I wanted to replicate that.
I used Blender make the shape of the solar sailer (easy, one day). I made the sail texture in Blender as well, which turned into what I call a happy accident when I'm making my art. I made a cylinder, shaped as a six-sided hexagon, made glowing beveled edges, duplicated it, snuggled them up to each other to fill the camera view with a good scale. I did a bit of tweaking to try to make the texture seamless but alas, no one really notices it so far into the sky. But when I went to render a 2D image out of this 3D object set, you guessed it - completely black. I had not put ANY light into the scene so Blender was like "Nope, you get completely black as a result." So I threw a "light" source haphazardly over the scene while saying something like "Give me SOMETHING lit" and Blender rendered the texture I show in the Inspiration image---it's a lit just a bit of left-center. And I realized--- YES! That's how I see my Solar Sailer moving through the scene! It will float through on the right side of the city so it will be "lit" from the left.
What a cool, happy accident! I ran with that texture. It's actually one of my proudest accomplishments because instead of a flat texture, I had a texture that meant something real inside the scene (and I simply changed the color for a purple equivalent Solar Sailer).
One Hubs note here: I thought about trying to put a waypoint on the Solar Sailer so that visitors could go up and sit on it (ride it?) just like the Inspiration image above. But I did remember that Hubs doesn't do moving objects to ride on. Later, I asked a Hubs expert about it and he said that a visitor could go to the waypoint (utilize it) but then they'll stay on one place in space as the object the waypoint is attached to moves on. Oh well, a future version of the software will accommodate moving waypoints, I'm sure.
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| Tron Solar Sailer |
Tron Avatar
No Tron avatar is complete without an identity disk so I attempted that first.
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Sketchfab models in wireframe mode are very helpful for building.
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| My Identity Disk in blue |
I customized an already available orange and white "Spaceman" avatar from Hubs, created by Jim Conrad.
| Work in progress: Adding my Identity Disk in Blender |
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| Space person blue |
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| Space person purple |
I
made a blue avatar for all of my attendees by placing it up on my Hubs
instance and taking all other avatars offline for guests via the Hubs Admin Panel. Then I made a purple avatar for me to wear as host (and it was a hint that a purple Grid was coming).
In Part 3, I'll cover the big reveal as this build was not even leaked to the public before the opening day, Halloween 2025.











